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Number of potential abl commands doubled (was 256, now 512). 5 new mechs (Fafnir and Lupus by Karl, Intruder and Thug by magic and MadCat MkII by MCO team). All buildings can be free from object2 (object numbers start is at 2500, original buildings will be left in object2) All vehicles are free from object2.pak (object numbers start is at 2000). A modification of rollins message box implemented. Mechs are free of object2.pak (object numbers start is at 1200). Formation key is "K", press to cycle through formations. That way you can shift damaged units back in formation and put undamaged in front.
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Unit roster is no longer sorted you can change as you wish. Jump distance reduced for heavier mechs, more tons - lesser jump distance. 4 existing sensor levels are based on sensor skill value.
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Sensor specialty skill and Jump specialty skill are now obsolete. Skill try for sensors and jumping based on current sensor and jumping skill value. Sensor message when pilot has new sensor contact. Pilots get experience for those skills. Pilot promotion screen and pilot review area changed. Sensor and jumping skills added to pilots like in mcg. Mission is too difficult and you have a lot of cbills, no problem, buy additional drop weight (5t - 10000cb), as much as you can afford. Components inventory is back, just like in old MCG. Just finish the install and it will be OK. It will install and report an error in the end about something missing. If you want to use the editor, you will have to also install the XNA build for the editor (extract xna build and don't dbl click XNABuildSetup.exe. Also, you will need Microsoft Visual C++ 2010 (x86) redistributable which can be obtained from Microsoft directly at:
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This is a stand alone game: install this in its own folder.
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